SEMESTER

HS24

Assignment 1

Blindfolded walk

The eyes are covered and the experience begins. I hear conversations, footsteps next to me. Unfiltered information bombards me, none of it can be assigned correctly. My orientation is disturbed and I only move with difficulty. I concentrate on my steps. The surface of the floor changes, I hear the echo of my footsteps bouncing off the wall. My remaining senses sharpen. A door closes, I see the room in front of me. Flicking, I move towards the door. The snapping slowly changes. It’s getting drier and more direct until I’m almost at the door. She opens it and I step out. Actually, I would now be able to see tens of meters away, but I am only aware of my immediate surroundings. People crossing me, students walking along with me. Then the first noise from the distance, the sound of an airplane. Is it behind me or to the right, I don’t know. It slowly falls silent and I focus again on the surrounding environment. The fear of bumping into something diminishes and trust grows. A walk without eyes.

Assignment 2

Everyday rush

Cooler OOOOOOOOOO

Vibration OOOOOOOOOO

Voices OOOOOOOOOO

Coffeemachine OOOOOOOOOO

Checkout OOOOOOOOOO

Music OOOOOOOOOO

Shopping – an activity that is associated with many auditory impressions when you notice it. Since you are usually busy choosing products and don’t know how to make a decision among the countless products, the noises fade into the background. Refrigerators, store music, customers, employees, all melt together into one tasteless sauce.

Ambient symphony

Ticking OOOOOOOOOO

Cooler OOOOOOOOOO

Checkout OOOOOOOOOO

Voices OOOOOOOOOO

Music OOOOOOOOOO

The ticking of a device. Actually it wouldn’t be noticeable. When it does become noticeable, it annoys most people. I notice it as a regularity. A steady beat to the ambient symphony that holds all the sounds together.

Assignment 3

Gerriet K. Sharma – Soundinterpretation

Listen to the composition: grrawe

“The composition seeks to explore the sculptural presence of 3D sound objects. How can we compose and replicate the “musical counterpart” within mediated space? How can we facilitate the emergence of the plastic sound object? “grrawe” raises questions about the self-localisation of individuals within their virtual sonic environment. It is an ongoing exploration of the perception of movement, distance, and perspective. Where does the composer reside, and where does the listener? Who embodies the role of the composer, and at what point does the “world” come into existence, or retreat from the composer and/or the listener?”

Gerrit K. Sharma

Assignment 4

SLOW

The Last of Us

Biennale of Venice

Outlast

©

Architectural Acoustics

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